AI Assets / Feature
Game-ready export
Exports common game formats (FBX, GLB/glTF, OBJ, USDZ, etc.) or ships assets through an engine bridge.
7 of 10 tools marked Yes.
| Tool | Status | Notes | Source |
|---|---|---|---|
| Meshy | Yes | FBX, OBJ, USDZ, GLB, STL, BLEND | Source |
| Tripo | Yes | Unlimited batch exports + DCC Bridge on Pro+ | Source |
| Rodin (Hyper3D) | Yes | Unlimited export on Creator+ | Source |
| Scenario | Yes | PNG/JPEG/WebP/SVG, MP4/MOV, WAV/MP3, GLB/OBJ/FBX/STL/VOX + PBR | Source |
| Layer | Partial | Image/video/3D/audio generation priced; engine export path depends on model | Source |
| Kaedim | Yes | Production asset delivery with markup/approval workflow | Source |
| Leonardo | Partial | Image and video outputs; not a 3D mesh pipeline | Source |
| ElevenLabs | Yes | Downloadable audio / API PCM output | Source |
| Cascadeur | Yes | Indie+: CASC, FBX, DAE, USD, GLTF | Source |
| Higgsfield Playable | Partial | Browser-playable export; playable-ad export Enterprise-only per VibeTested | Source |